|Warhammer Tau. Check it out.|
While the traditional competitive build is both challenging and entertaining to play, and a dead Grey Knights army is a pleasure for everyone to enjoy this holiday season, sometimes I want to play something different. A different build, that has a chance of success but changes up my army and strategy. And at 1.5k points, because it lessens the firepower gap between first and second tier codexes. Will this build be the most efficient build the codex can offer? no, but it will share similar traits. Will it have a chance of victory as a take-all-comers list? That's the idea. I lean more towards the gaming/competitive side of the spectrum than towards the fluff/painting side. I don't want to build a bad list, I am aiming for pretty good, as long as it is different. So, here goes.
|Commander-est non-forgeworld Google has to offer|
As far as Honor Guards go: probably not. They're expensive and don't add much. Slightly higher BS or the ability to take wargear don't make up for how expensive they are. unless you're over 2k points for your match, no reason to hit this category. Nothing new or interesting, just more expensive. No thanks.
|This is what real camo looks like|
|Warhammer Wiki: awesome pics|
|"Wind whippin at my coat..."|
Now for heavy support... if only I had more points. I usually play with a couple Hammerheads, so i'm gonna go Broadside this time. Esp at lower point values, the twin-linked guns are beautiful things. Lets try two of them, in two squads. Add in the advanced stabilization system so they can move, make them both leaders (the cheap option), and give each one a shield drone. This allows for shooting different targets, gives each one a cheap 4+ invuln save attached to a disposable drone, and presents your opponent with the problem of overkill.
|Tau of War: pure amazing|
shas'el: tl-mp, tl
2x2 crisis: mp, pr, mt
x3 stealth: ta, leader/marker
2x8 fire warrior
Devilfish: sms, ta, mt, dp
2x10 kroot/x7 hound
Devilfish: sms, ta, mt, dp
2x1 piranha: fb, ta, dp
2x1 Broadside: ass, leader, x1 sd
As far as strategy goes: depends on the map. Kroot can outflank or infiltrate. I'd probably outflank to put some pressure on the opponents back area in objective games. The Broadsides can be put in opposite corners of your deployment zone to make sure they both can't be CC'd into oblivion. And... the rest of your army except for Pathfinders are mobile. Piranhas are great blockers/speedy melta units, your Stealth Suits can't be shot beyond 18" and are packing a 30" marker light, and your Crisis Suits and Fire Warriors have great range. Whichever side the Pathfinders are deployed on will prob be the focus of the enemy firepower/assault. So deploy them all, harras with Piranhas while pathfinders guide the shots in. After they get a little on the close side, load up or JSJ out of CC/Melta range. Then, drop the Fire Warriors back out, turn the crisis suits around, and firepower the heck out of everything. Meanwhile, your outflanked Kroot will either be stealing objectives or assaulting backfield units. Surround and destroy. Is it optimum? no. Does it use Stealth Suits and Fire Warriors? Yes. I'm gonna give it a whirl next game, post your comments if you do too.
P.S. Again, as a reminder, this is not the best Tau can do. If you recommend this list to a new joiner to our hobby, you should be ashamed of yourself, and chewed on by your gamer group. The best Tau can do is the shas'el w/ x2mp, 3x3 crisis: mp, pr, mt, fire warrior squad, 2x 10/7 kroot/hounds, x9 pathfinders, devilfish: ta, mt, dp, sms, 2x2 piranha: fb, ta, dp, 2x1 hammerhead: rail, sms, mt, dp, x2 broadsides; ass, leader/tl, x1 sd. This list is for a bit of tactical variety, and carries a higher risk of loosing.
Till next time,
"work all day at the chocolate factory..."